Halo 5: Guardians has received a brand new piece of concept art, hot on the heels of this morning's news about the new title and release window.
A blog post
from franchise development director Frank O'Connor reveals the art,
along with some hints about what the future has in store for us.
"It’s quite likely that Bonnie’s 2015 release announcement today
surprised no one in the Halo community. In fact, I suspect most of you
who read the Halo Bulletin regularly anticipate there’s even more to
come," he writes. "Well you might be right, but we’ll have significantly
more to say about that at E3 and beyond. Suffice it to say, another
shoe has yet to drop.
"But getting the Halo 5: Guardians announce out of the way
is a big weight off our shoulders. This audience has correctly stated
and assumed that you can’t necessarily squish a full Halo game into
anything less than a three year development schedule – and at least up
to and including Halo 5: Guardians, that’s more or less true.
"But we’re not just making a new game in that three year
span, we’re also making a new engine. During the development of Halo
4, we pushed the Xbox 360 and the engine to its limits, and we were
happy with the way we were able to make the Halo universe look. The Xbox
360 still has a few tricks up its sleeve, even now. We are moving to a
whole new platform with the Xbox One – a new architecture, new graphics
hardware and bluntly some new ways to think about gaming, period.
"Bonnie also called out 60fps and dedicated servers last year –
attractive, desirable, and possibly expected upgrades to the Halo
experience. After all, we won’t be the first 60fps shooter out
there. That said, these must-haves are not necessarily easy to achieve."
O'Connor
rounds out the post by all but spelling out the first steps on our
journey to Halo 5: Guardians will begin at E3 in June with a big reveal.