BUT STILL WELL WORTH TO PUBLISH ON!
The costs incurred by indie developers releasing games as
part of ID@Xbox program, Microsoft's Xbox One independent developer
initiative, can reach up to $5,000, according to a post by Happion Labs founder Jamie Fristrom.
Sixty Second Shooter Prime developer launched its
twin-stick shooter on Xbox One last month to a sum of $5,143, but as
outlined in the breakdown, there are a lot of variables so each game
will incur a different cost. The breakdown of the costs involved to
launch Happion Labs’ game on Xbox One follows:
- Maintaining the Sixty Second Shooter URL = $19
- Sending the second dev kit to Brett Douville = $63
- Hardware (usb and video cables and the like) = $72
- Video capture device (for making trailer) = $181
- Localization (French, Spanish, Italian, Portuguese) = $729
- E&O Insurance = $2,037
- Foreign ratings boards (PEGI, USK) = $2042
Fristrom notes that developers are contractually obliged by
Microsoft to have First: Errors & Omissions Insurance that
specifically covers Intellectual property and copyright violations, “so
the cheap E&O Insurance you can easily find online doesn’t qualify.”
A further $700 was spent on localization in French, Spanish, Italian
and Portuguese.
“Obviously, localization and other territories are optional
- if you limit yourself to regions where you don’t have to pay (which
would mean skipping Europe) - you could get the costs of your Xbox One
game down to well under $3,000,” Fristrom writes.
Fristrom spent almost $2,000 on ratings by PEGI and USK,
but opted to skip getting the game rated in Australia and New Zealand
due to the rating boards’ costly classification fees. Fristrom will
consider launching in the regions later “if the game seems to be selling
particularly well.”
“All that said, although those costs were somewhat daunting
for a shoestring developer like myself, it was absolutely worth it,”
the post reads. “Although we haven’t gotten our first sales report yet,
there were at least ten thousand entries on the leaderboards last we
checked, so we’ve certainly covered our costs and made a living wage to
boot - which is kind of rare in the indie game development world, in my
experience - so I'm really happy we jumped aboard the ID@Xbox wagon.”
Microsoft's initiative, first announced August 2013, was
created with a goal to make the Xbox One development process as easy as
possible for indie developers. Participating developers get free access
to two development kits and incur no fees to update games released
through the program. ID@Xbox currently boasts more than 200 studios.
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